#include "FireFly.h"


FireFly::FireFly(GLuint vertexShader /*= 0*/, GLuint fragmentShader /*= 0*/) : Object(vertexShader, fragmentShader)
{
		
}


FireFly::~FireFly(void)
{
}

void FireFly::Render()
{
	
	glUseProgram(program);

	glColor3f(1.0,1.0,1.0);
	glLoadIdentity();
	glBegin(GL_TRIANGLES);
	glVertex2f(-0.2,-0.2);
	glVertex2f(0.2,-0.2);
	glVertex2f(0,0.2);
	glEnd();
}

void FireFly::LoadModel( std::string& xmlFileName )
{

}
